Flash and XPoint memory applications and market forecast to 2026

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Dublin, Sep 30, 2021 (GLOBE NEWSWIRE) – The report “Flash and XPoint Memory Applications and Markets: 2019-2026” has been added to ResearchAndMarkets.com offer.

Demand usage for Flash and XPoint memory components is analyzed in this annual study. This major update provides integrated memory / storage end use market segmentation across consumer, mobile and computing markets. It provides for NOR, NAND, 3D NAND and XPoint / NVRAM series use by density in more than 195 end-use applications.

Both types of Flash components are rated for Revenue, Units, ASP, and Mbps in each of the 90+ application segments. Serial NOR is planned separately for more than 50 applications since it takes over from the parallel NOR market.

Also in the report, the Compute Market examines the use of Flash Cache, Server Side SSDs, All Flash Arrays, and Storage SSDs for both customer end use and cloud / data center / enterprise markets.

Companies mentioned

  • Adesto

  • Cypress

  • EON

  • Fidelix

  • GigaDevice

  • Infineon

  • Intelligence

  • ISSI

  • Kioxia

  • Macronix

  • Matsushita

  • Microchip

  • Micron

  • NCA

  • On the semiconductor

  • Power chip

  • Puya semiconductor

  • Samsung

  • SK Hynix

  • Sky high

  • Minimum wage

  • WDC

  • Winbond

  • XMC

Key topics covered

1 Main conclusions

2 Methodology

3 NVM Flash Memory Market Forecast
3.1 Global Flash / XPoint Memory Market Forecast
3.2 NOR, NAND and XPoint sends
3.3 End-use market shipments
3.4 Flash Revenue Forecast by Geographic Region
3.5 Flash Revenue by Voltage

4 A market perspective on mobile storage
4.1 The electronic devices market
4.1.1 Market segmentation based on functions
4.1.2 Market Segmentation Based on Devices
4.1.3 Using model-based market segmentation
4.1.4 Market segmentation based on memory / storage functions
4.1.5 Summary of Market Segmentation
4.2 Summary of Market Segmentation for Memory / Storage
4.3 IoT to Data Center – Memory / storage market segmentation

5 A System Architecture Perspective on Mobile Computing
5.1 Development of a market-oriented system architecture
5.2 Impact of system architecture on mobile storage

6 A view of the system architecture on memory / storage convergence
6.1 Memory / storage convergence enables hybrid cognitive computing
6.1. System architecture assumptions
6.2 Positioning of the SCM within storage systems
6.3 Merging working memory and hot storage

7 end-use markets
7.1 NOR series end-use markets
7.2 Mobility end-use market
7.2. Mobile phones
7.2. Bluetooth I / O
7.2.3 Wearable TWS, cameras, AR / VR glasses
7.2.4 Watch
7.2.5 Portable devices
7.3 CONSUMER
7.4 Personal IoT
7.4.1 Digital cameras
7.4.2 Digital video camera
7.4.3 Digital voice recorders
7.4.4 MP3 Music Players
7.4. Personal media player
7.4. Photo albums
7.4.7 Electronic books, directories
7.4.8 Games – Handhelds, Laptops, Organizers and Dictionaries
7.4.9 Toys
7.4.10 Projectors
7.5 IoT connected home
7.5.1 Digital Home (Internet of Things)
7.5.2 Television
7.5. Digital decoder
7.5.4 DVD ROMs and drives / recorders
7.5.5 Blu Ray DVD-ROMs and players / recorders
7.5.6 UHD DVD Players and Recorders
7.5.7 Games – Consoles
7.5.8 Fax, word processing, office equipment
7.5.9 Cordless / DECT / VoIP telephones
7.6 COMPUTING
7.7 CUSTOMER COMPUTING
7.7.1 Personal computer, workstation, server and laptops
7.7.2 Laptop – Flash Cache and SSD
7.7.3 Tablets / iPad
7.7.4 Netbooks
7.7.5 Nettops
7.7.6 Printers
7.7.7 Web Camera
7.7.8 LCD / LED monitors
7.7.9 Modem
7.7.10 Audio and graphics cards
7.8 Cloud / enterprise IT
7.8.1 Servers
7.8.2 Servers – Side storage
7.8.3 Solid State Drives
7.8.4 Hard disks
7.8.5 Network systems – NIC, hub, router, switches, ATM
7.8.6 Network memory modules
7.9 TRANSPORT
7.9.1 Automotive
7.9.2 Digital radio
7.9.3 Global Positioning Systems (GPS)
7.9.4 UAV / Drones
7.10 INDUSTRIAL (Internet of Things)
7.10.1 Meters, sensors, integrated, controllers, signaling, kiosks, point of sale
7.10.2 Smart cities: smart buildings, infrastructure, utilities, network computing
7.10.3 Games – Arcade
7.10.4 3D printers
7.11 GOVERNMENT
7.11.1 Data recorder, in-flight entertainment / communications, guidance, command and control, combat computer systems, security / identity tags

8 flash submissions
8.1 Flash / XPoint revenue submissions by density
8.1.1 NOR chargeable shipments
8.1.2 Serial Flash Revenue Sending
8.1.3 XPoint Flash / NVRAM Revenue Shipments
8.1.4 NAND revenue submissions
8.1.Combined revenue remittances
8.2 Flash unit uploads
8.2.1 Sending NOR flash units
8.2.2 Sending ML NOR flash units
8.2.3 Sending serial flash units
8.2.4 SCM memory – XPoint / NVRAM unit shipments
8.2.5 Shipments of NAND flash units
8.2.6 Shipments of NAND ML flash units
8.2.7 TL, 3D and eML NAND flash unit shipments
8.2. SPI NAND flash unit deliveries
8.2. Combined flash unit shipments
8.3 Instantaneous average selling price
8.3.1 NOR Flash ASP
8.3.2 ML NOR Flash ASP
8.3.3 ASP Serial Flash
8.3.4 ASP XPoint / NVRAM
8.3.5 NAND Flash ASP
8.3.6 ASP NAND ML
8.3.7 ASP NAND TL, 3D and eML
8.3.8 ASP SPI NAND
8.3.9 Combo Flash ASP
8.4 Flash Sends by Gigabits / Megabits
8.5 Megabit Flash Sends by Density
8.6 Flash price per megabit / GB per density

9 Flash Memory Market Share by Supplier

10 Annex A

11 Appendix B: Biography

For more information on this report visit https://www.researchandmarkets.com/r/7fmt8p

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